I built Minarium because I have lived what it feels like to grow a business on someone else’s platform.
Big marketplaces are powerful. They have the traffic, the trust, and the momentum. For a 3D creator, large marketplaces can feel like the obvious place to start because buyers are already there and purchasing. You can upload, launch, and get sales faster than you could on your own.
But over time, a lot of creators hit the same wall, the slow grind of friction that makes you question whether you’re building your business, or just feeding a system.
It starts with predictability. Fees, promotions, and platform driven changes can make it hard to forecast what a release will actually net you. You can do the same work, produce the same quality, and still watch results swing because visibility and placement are not fully in your control.
Then there’s discoverability. In a massive catalog, it’s easy to feel buried. Creators end up spending more time trying to work around the marketplace than creating, chasing algorithms, chasing placement, constantly posting and discounting, trying to stay in front of buyers who might have loved their work if they could only find it.
Control is the deeper issue. On a big platform, your storefront is never fully yours. The rules can change. The experience can change. What gets highlighted, what gets hidden, how buyers browse, what the homepage shows, how search behaves, all of it can shift, and creators just have to adapt. When support is inconsistent, that lack of control feels even sharper.
And there’s always a background anxiety that comes from dependence. If one platform is the source of most of your revenue, any disruption becomes high stakes. A policy change, a listing issue, an account problem, a misunderstanding, it does not need to be common to be stressful. It only needs to be possible.
That combination is why Minarium exists.
Minarium is built to feel like the alternative, a marketplace that still brings buyers and sales, but without the constant sense that creators are renting their future. The goal is to be creator-first in the ways that matter day to day.
Clearer storytelling so buyers immediately understand what they’re buying, digital files meant to be printed, not physical products shipping in a box.
Better discovery so great work does not disappear just because a creator is not constantly gaming the system. Search should help buyers find what they want, and help creators get seen for what they make, not for how well they play platform tactics.
More control over your shop identity, your presentation, and your ability to build a brand that survives beyond any single release cycle.
A healthier relationship between platform and creator, where the marketplace behaves like a partner invested in long-term creator success, not a landlord collecting rent on visibility.
I’m not building Minarium as a replacement for everything. Some creators will keep multiple channels, and that’s smart. I’m building it because creators deserve leverage. They deserve a place where growth feels like building an asset, not surviving an ecosystem.
If you’ve ever felt that pressure, the unpredictability, the dependence, the sense that your business is at the mercy of a system you can’t influence, then you already understand what Minarium is trying to be.
A marketplace where creators can grow, with less friction, more clarity, and more ownership of the outcome.